„Orion – From idea to launch in 45 days“
These shaders took about four days to build, which included some experiments with scan lines. We even tried drawing the whole image in two alternating phases, like a real TV would. We ultimately stopped at phosphor emulation as we found it hit a sweet spot in recapturing the feel of pixel art as originally shown. Virtual phosphors act as low-pass filter, whereas scan lines just hide pixels.
So Orion emulates a „perfect“ television, one where there are zero gaps between runs of the cathode ray gun.
Sebastiaan de With | Lux.camera
Orion schwitzt Retro-Charme. Deshalb hatte ich es bereits empfohlen. Der design-technische Entstehungsprozess benötigt jedoch seine separate Erwähnung.